Here, the feel is closer to an arcade game's combat, with a much higher priority put on your skill. Things get a lot better when you start fighting elite enemies, or "Big Ass Monsters", as Tera puts it. Oh, sweetie, there's not enough duct tape in the world for that armour. Compared to other modern MMOs it looks stylish, but really isn't all that different when fighting the regular mobs that soak up the bulk of your heroic murdering time. As a Warrior, for instance, you blitz around with dual swords and execute special moves like leaping back to your feet for retaliation when knocked on your back. It's not bad, and is still an improvement on the older style of MMO combat that at least keeps things flowing. You can avoid some damage with good timing, but it tends to be a question of hitting the key when you see the enemy revving up for a super-attack and getting out of their way. In particular, dodging only takes you so far. Beyond the hacks and slashes of your main weapon, you're still shooting off attacks with hot keys, and it's all very familiar stuff. It makes them a bit more involving, but at heart, standard MMORPG combat rules are in play - probably best summed up by the fact that dodging has a five-second cooldown. In regular fights, the simple answer is no. Wiggle it around while saying "Eeeehhhh." Turn it horizontally in front of your face. One click of the mouse or press of a joypad button means one attack, and if you're not acting like a whirling dervish, you're probably dead.ĭoes this make that much of a difference? Raise your hand. What "True Action Combat" means is that instead of carving your way through all this by merely hitting Tab to select an enemy and then hot-keying it to death, Tera puts its focus on moving around, dodging attacks directly, and playing with tactical elements like getting behind an enemy to slice it up. Want to simulate the Island of Dawn starting area experience? Take twelve Ambien. From the character creation screen to the chat window to the big statue in Tera's capital city, this is a world that could seriously use a few drops of bromide in its health potion vats.īut let's focus on more relevant things for the moment. Here are a few thoughts from the launch and the first 20-and-a-bit levels to help give you an idea of whether it's the MMO for you.Īs far as background goes, Tera is a fairly standard fantasy set-up, with the slight twist that it's not so much a place as the dream of two sleeping gods - one apparently handling the hero stuff while the other fantasises about boobs. Launched last week, Tera's goal is to take the often staid world of MMO questing and add a hefty infusion of "True Action Combat".
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